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Hard Surface Artist (Contract)

Bladework Games
Posted 12 days ago, valid for 10 days
Salary

Competitive

Contract type

Contract

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Sonic Summary

info
  • Bladework Games is seeking a Hard Surface Artist to create character armor and weapons for their new online ARPG.
  • Candidates should have a minimum of 3 years of experience in the game industry, with at least one shipped title.
  • The role requires proficiency in software such as Maya, ZBrush, and Substance Painter, along with strong modeling and texturing skills.
  • The position focuses on creating high-quality, game-ready assets that enhance the gameplay experience.
  • Salary details are not specified, but the studio encourages those passionate about action games and stylized art to apply.

Bladework Games is a new game studio building a brand new living, online, IP for the PC first and cross platform future. We're creating a new take on the ARPG genre, focusing on exciting combat, multiplayer mayhem, and the creation of a truly fun gameplay experience.

We're looking for a hard surface artist, who will create aesthetically pleasing character armor and weapons/items. As a Hard Surface Artist, you will be responsible for creating high-quality characters, weapons, and other related assets and in doing so, help bring our Characters and their arsenal to life. You would be a great fit if you love visceral action games and enjoy creating stylized art that stands out from the crowd.

If this sounds appealing to you, we'd love to chat.

Responsibilities

  • Create clean, stylized, precise box modeling hard surface shapes.

  • Very strong foundation of 3D modeling for hard surface focusing on hero props, weapons, and vehicles.

  • Build game-ready low-poly meshes, proper and efficient UV layouts, (LOD) assets that run smoothly in real-time engines. (Unreal focus)

  • Deep understanding of proper topology, baking, rig ready, game optimized meshes.

  • Experienced in game art asset creation tooling in a variety of software packages including Maya, Zbrush, Substance Painter, and Unreal.

  • Exceptional texturing and shading (PBR focus) ability. Ability to author materials from scratch in substance painter and or designer

  • Strong background with P4V and optimized game ready pipelines.

Requirements

  • Highly proficient with Maya, ZBrush, and Substance Designer & Painter

  • 3+ years in the game industry with at least one shipped title

  • Strong high and low poly modeling skills, with demonstrated skill in quality baking of textures

  • Awareness of architecture, engineering fundamentals, PBR materials and lighting

  • Excellent communication skills and the ability to work collaboratively

Pluses

  • Experience with Unreal Engine

  • Strong concept development skills

  • Knowledge of basic color theory

  • Understand the principles of good composition

  • Ability to be resourceful and come up with creative solutions

Portfolio Requirements

  • A web portfolio that demonstrates a range of high quality 3D rendered samples and 2D texture art

  • Examples of lit interiors/exteriors

  • A range of hard surface and organic models

  • Samples from previous industry work

Portfolio Pluses

  • Architectural rendering samples

  • Environment art concept samples

  • Complex material examples in Unreal Engine

 

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By applying, a Sonicjobs account will be created for you. Sonicjobs's Privacy Policy and Terms & Conditions will apply.

SonicJobs' Terms & Conditions and Privacy Policy also apply.