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Game Technical Artist III

Ainsworth Game Technology
Posted 11 hours ago
Location

Las Vegas, NV, US

Salary

Competitive

Contract type

Full Time

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POSITION SUMMARY

The Game Technical Artist III is a senior individual contributor who leads technical execution for significant systems within the art pipeline and Unity runtime. This role designs scalable workflows, builds robust tools, and resolves complex integration/performance issues. While maintaining strong 3D fundamentals (rigging, animation integration, shaders/materials), the emphasis is on engineering-first solutions that improve throughput and runtime reliability across a project.

Reports to: Senior Game Art Manager

MAIN RESPONSIBILITIES

This position will be responsible for the following primary functions:

  • Produce high-quality animations using animation principles for characters, environments, UI, and VFX
  • Encourage and generate creative ideas and solutions with the team
  • Demonstrate excellent time management to deliver art and animations to the required quality, specification, and time
  • Design and maintain production-ready Unity pipelines (asset import/validation, shader systems, animation pipeline, build/content packaging, performance tooling)
  • Deliver advanced Unity editor tooling (batch processing, dependency management, automated scene checks, performance validation)
  • Build optimized shader/material frameworks and author guidelines that balance quality and performance
  • Partner with Engineers to integrate tooling into project workflows and version control (Perforce, GIT)
  • Own complex character/animation technical workflows (rig standards, retargeting strategies, compression settings, runtime integration)
  • Create optimized texture/layout solutions (atlasing strategies, channel packing, streaming/format guidance as applicable)
  • Proficiently use 3D animations software (e.g., Maya, Blender, Unity)
  • Create efficient 3Drigging, weighting, and animation files optimized for Unity
  • Design optimized texture sheets for 3D assets implemented in Unity
  • Profile content and drive optimization initiatives with measurable outcomes (memory, frame time, load time)
  • Lead cross-discipline problem solving; propose tradeoffs and de-risk technical art deliverables
  • Mentor Level I–II technical artists and contribute to standards, documentation, and review processes

JOB REQUIREMENTS

Education/Experience

  • 3+ years of experience using Unity
  • 3+ years of game development experience with significant technical art/tools ownership
  • Degree in Art, Animation, Computer Science/Engineering, or equivalent experience

Knowledge & Skills

  • Ability to provide and receive feedback
  • Unity experience (mandatory); familiarity with prefab workflows and asset import pipeline
  • Foundational 3D pipeline knowledge (modeling, UVs, textures, basic rig/animation concepts)
  • Basic scripting familiarity (C# preferred; Python/MEL a plus)
  • Comfortable debugging and communicating issues clearly
  • Portfolio showing real-time 3D work and/or tooling/pipeline contributions

Other Requirements

Successful candidate must be able to obtain and maintain a Nevada Gaming registration if applicable. 

Occasionally, additional hours may be required based on business needs and demands.




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