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Unity Technical Artist

FourPointZero Recruitment Ltd
Posted 8 days ago, valid for 2 days
Location

London, Greater London SW1A2DX, England

Salary

£350 - £450 per annum

Contract type

Full Time

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Sonic Summary

info
  • A design studio specializing in innovative VR experiences is seeking a Unity Technical Artist / 3D Generalist for contract work on VR projects for Quest devices.
  • The role involves creating and animating 3D characters, developing shaders and visual effects, and optimizing content for real-time VR performance.
  • Candidates should have expert-level 3D character animation skills, strong Unity experience in VR environments, and a proven ability to work collaboratively with developers.
  • The position is contract-based, starting with 2-3 days of work initially, with the potential for extension based on project needs.
  • Salary details were not provided, but VR development experience is required for applicants.

Unity Technical Artist / 3D Generalist - VR Contract

Our Client

I'm recruiting on behalf of an innovative design studio specialising in cutting-edge VR experiences. They create experimental immersive projects and push the boundaries of what's possible in virtual reality.

The Opportunity

My client is seeking a Unity Technical Artist / 3D Generalist for contract work on VR projects for Quest devices. This is sprint-based work with flexible scope depending on R&D outcomes - starting with 2-3 days initially with potential for extension based on project needs.

What You'll Do

  • Create and animate 3D characters for VR experiences
  • Develop shaders, materials, and visual effects optimized for Quest
  • Build custom Unity tools and workflows
  • Collaborate closely with the development team
  • Optimize content for real-time VR performance
  • Work across the full 3D pipeline from modeling to implementation

Essential Requirements

  • Expert-level 3D character animation skills
  • Strong Unity experience in VR/real-time environments
  • Experience developing for Meta Quest platforms
  • 3D generalist skills (modeling, texturing, rigging, animation)
  • Proven ability to work collaboratively with developers
  • VR development experience required

Technical Skills

  • Unity proficiency with Quest optimization knowledge
  • Shader development (HLSL/ShaderGraph)
  • 3D software expertise (Maya, Blender, etc.)
  • Real-time rendering and performance optimization
  • Version control systems

Work Arrangement

  • Preferred: In-studio (London-based)
  • Alternative: Hybrid or fully remote
  • Contract: Sprint-based, starting 2-3 days
  • Scope: Flexible based on R&D findings

To Apply

Please send your portfolio showcasing:

  • 3D character animation work
  • Unity/VR projects
  • Real-time technical art examples

Apply now in a few quick clicks

By applying, a CV-Library account will be created for you. CV-Library's Terms & Conditions and Privacy Policy will apply.

SonicJobs' Terms & Conditions and Privacy Policy also apply.