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Realtime Artist

Tandem Talent
Posted 15 days ago, valid for 20 days
Location

London, GB SW11 4LW, England

Salary

Competitive

Contract type

Full Time

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Sonic Summary

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  • We are looking for a motivated Real-time Artist with a strong interest in Real-time development and proficiency in Unreal Engine.
  • The position is open to candidates of all experience levels, including those with a background in games or a similar creative industry.
  • The role involves joining the Visualisation team to research and develop innovative tools for filmmaking and immersive experiences.
  • Candidates should have experience delivering at least one shipped title or finished project, with a salary range of 拢30,000 to 拢50,000 depending on experience.
  • The position is based in our Battersea office, with working hours from Monday to Friday, 9am to 6pm.

We are seeking a motivated Real-time Artist with a background in games or a similar creative industry, a strong interest in Real-time development and accomplished in Unreal Engine. The role is open to candidates from all levels of experience.

You will be joining the Visualisation team at an exciting time, when we are researching and developing the latest ground-breaking tools in film making and immersive experiences, while continuing to lead the way in architectural visualisation.

Desirable skills:

路 Knowledge of Unreal and BIM workflows.

路 Understanding of the Datasmith and Visual Dataprep pipelines within Unreal.

路 Experience in Autodesk 3DS Max, Maya or equivalent.

路 Proven ability to work within an art team to deliver at least 1 shipped title or finished project.

路 Understanding of source control software, i.e., Perforce.

路 Understanding of Unreal optimisation techniques, asset management, industry standards.

路 Understanding of blueprints, level streaming and lighting levels.

路 Ability to work under pressure to meet deadlines, self-manage and able to prioritise multiple projects at once.

路 Experience converting large amounts of data from external sources into clean game ready assets.

路 Experience using Shotgrid within a production environment.

路 Knowledge of Houdini.

路 Experience automating Revit/Rhino workflows.

路 Pipeline development experience/ Python.

路 Shader development using HLSL/GLSL.

This role is based in our Battersea office (London), working hours are Monday - Friday 9am to 6pm.

Please apply with an up to date CV and PDF Portfolio (no more than 8mb).

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