Description
As a member of the RealityKit rendering team, you’ll have the opportunity to develop innovative rendering techniques to push the boundaries of visual quality and performance on the Apple Vision Pro and supported platforms. We collaborate across Apple, working with hardware teams, low level graphics API teams, design and technical art teams. Our primary responsibilities are delivering high quality, high performance, realtime graphics features for developers to use throughout the Apple ecosystem.
Minimum Qualifications
Bachelor degree and knowledge of 3D realtime rendering applications At least 1 year of relevant experience Proficiency in writing safe, performant C++ code Knowledge of the graphics pipeline, modern rendering techniques, and image processing Experience with at least one of the modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL) Ability to solve problems in 3D geometry using linear algebra Familiarity with all stages of software development, from prototyping to performance optimization Solid debugging and problem-solving skills Outstanding teamwork and communication skills Passionate about owning and refining features
Preferred Qualifications
MS or PhD in CS or related technical field Experience developing modern rendering pipelines in 3D engines Experience with node-based materials and shading techniques Familiarity with AR/VR rendering technologies
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