Responsibilities
- Work with third party game developers to drive high visual quality for titles and promotional materials
- Contribute to milestone and business reviews for in development titles
- Contribute to greenlight decision making on a pipeline of funded content
- Collaborate with developer support teams to define visual best practices for XR games
- Deliver a successful slate of games in partnership with other leads of the Oculus Publishing group
Minimum Qualifications
- 10+ years of experience in video game development
- Shipped at least three game titles in an art role
- Shipped at least one game title in an Art Director or equivalent role (leading the art pillar) for a 20+ person development team
- High level of expertise in character and environment art, and history of working with UI, VFX, lighting, post-production elements, and marketing visuals such as logos, key art, and trailers
- Knowledge of best practices in using Games User Research and other data driven approaches to inform both in-game and Marketing Art decisions
- Familiarity with the VR content ecosystem
- Bachelor's degree in a directly related field, or equivalent practical experience
Preferred Qualifications
- Shipped at least one XR title as lead of the art discipline
- Shipped multiple titles leading the art discipline for development teams of at least 20 people
- Experience evaluating milestone deliveries in art design
- Experience presenting at Greenlight gate meetings and providing recommendations on whether to proceed from Pre-Production to Production
- Proven experience contributing to art direction in a consulting role, a Publishing Art Director role, or intra-studio feedback structures, including but not limited to environment and character art feedback with 2D paint-overs
- Demonstrated expertise in Technical Art discipline is a plus
$180,000/year to $241,000/year + bonus + equity + benefits
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