Responsibilities
- Lead and scale the VR Human Interfaces engineering organization, including managing managers, hiring senior talent, and developing leaders
- Define and execute a multi-year product and technical strategy for VR input and core system UX, balancing usability, performance, quality, and road map priorities
- Own the engineering outcomes for input modalities, including hand tracking, controller interaction models, voice input, gaze/pinch input, and multimodal arbitration/coexistence
- Own the engineering outcomes for core system UX behaviors and frameworks, including navigation patterns, system affordances, NUX, and multitasking/windowing interaction behaviors (human-facing layer)
- Drive cross-functional alignment with Product, Design, and Research to translate user needs into clear platform behaviors, interaction patterns, and measurable success criteria
- Partner across Reality Labs and adjacent platform teams to establish the right abstraction boundaries between platform infrastructure and user-facing system behaviors
- Set and maintain a high bar for engineering excellence through operational rigor, quality/reliability practices, instrumentation, privacy/security considerations, and launch readiness for high-visibility releases
- Communicate strategy, progress, risks, and trade-offs to senior leadership and stakeholders, and drive execution across complex, cross-org dependencies
Minimum Qualifications
- 15+ years of software engineering experience building and shipping consumer products and/or platforms at scale
- 8+ years of engineering leadership experience, including managing managers and leading multiple teams
- Proven experience leading and shipping human interface, interaction systems, or input/UX platforms at scale (e.g., multimodal input, system UX frameworks, interaction models)
- Demonstrated ability to set and drive product and technical strategy for a complex org (multi-year vision, roadmap, investment choices, and trade-offs)
- Strong cross-functional leadership across Engineering, Product, Design, and Research, including building alignment with senior stakeholders
- Track record of building, scaling, and developing organizations (hiring senior leaders, performance management, succession planning, culture)
- Experience guiding architecture decisions across end-to-end systems with emphasis on performance, reliability, quality, privacy/security, and instrumentation
- Experience driving execution with high operational rigor across high-visibility releases (planning, prioritization, launch readiness, incident/escalation management)
Preferred Qualifications
- Demonstrated ability to integrate AI tools into engineering workflows to improve quality/velocity, and apply responsible AI practices where relevant
- Background in real-time interactive systems, HCI, input systems, or immersive UX (engineering leadership depth)
- Experience operating at the seam between platform and product: defining the right abstraction layer and influencing teams on both sides
- Experience leading engineering for VR/AR/MR interaction systems (e.g., hand tracking, gaze/eye input, voice, controller interaction models) and/or system-level UX frameworks
- Experience delivering complex, cross-organizational programs involving device/software integration and high dependency management
- Demonstrated ability to hold a coherent, systems-level vision across modalities (making hand, voice, gaze, and controllers work together—not just independently)
$347,000/year to $403,000/year + bonus + equity + benefits
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