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GPU Performance Modeling Driver Engineer

Apple
Posted 4 months ago, valid for 21 days
Location

Cambridge, MA 02139, US

Salary

Competitive

Contract type

Full Time

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Sonic Summary

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  • Apple is seeking a highly motivated engineer to join the Platform Architecture GPU Modeling Team, focusing on next-generation GPU architectures for iPhone, iPad, and Mac products.
  • The position requires a Bachelor's degree, proficiency in C++, and GPU driver implementation experience, along with familiarity with graphics APIs such as Metal, DirectX, Vulkan, or OpenGL.
  • Candidates should have at least 3 years of relevant experience, with preferred qualifications including an MS or PhD degree and knowledge of GPU performance models and ISS simulators.
  • The role involves collaborating with various teams to create and maintain code for GPU models, implementing Metal APIs, and conducting performance experiments.
  • Salary details are not specified, but the position offers an opportunity to work on groundbreaking technologies in a dynamic and innovative environment.
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple hardware products. Join us to help deliver the next groundbreaking Apple product! We are seeking a highly motivated, innovative, and dedicated engineer to join the Platform Architecture GPU Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting highly performant products to millions of customers quickly. This is an opportunity to join Apple’s world-class GPU team to collaborate, develop and improve GPU simulators for research, performance analysis, and architectural tuning.

Description


As part of the Platform Architecture GPU Modeling team, you will be working with architecture, design and software partners on the definition and tuning of Apple’s future GPU architectures. The role involves the creation and maintenance of C++ code modeling the software stack for next gen GPUs. You will be responsible for implementing new and existing Metal APIs to interact with a functional and performance model of the GPU. Implementing a custom driver stack to allow the model to interact with modern workloads using ray tracing, mesh shading, and more, is critical to evaluation of new GPU features. Additionally, you will be working in the model itself, implementing the functional and performance aspects of the various graphics and compute APIs. You will collaborate with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments and analyzing results.

Minimum Qualifications


Bachelor's degree Software skills and proficiency developing in C++ GPU driver implementation related experience Graphics API familiarity with one or more of: Metal, DirectX, Vulkan, OpenGL

Preferred Qualifications


MS or PhD degree 3+ years of relevant experience Knowledge of drivers and implementation details of graphics and compute APIs Familiarity with GPU performance models and ISS simulators Experience working with cutting edge graphics applications/games/benchmarks Familiarity with compilers, operating systems and GPU/CPU architecture Troubleshooting skills and attention to detail Creative problem-solving skills



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