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Software Engineer (Early Career, Exceptional Talent)

Boom Supersonic
Posted 4 days ago, valid for 14 days
Location

Centennial, CO, US

Salary

$92,000 - $124,000 per year

Contract type

Full Time

Paid Time Off

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Sonic Summary

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  • The position is for a software engineer at Boom, where you will be placed on one of four teams based on your interests, focusing on areas like software platforms, telemetry, design & analysis, or DevOps.
  • Candidates should have a degree in Computer Science or a related field, along with at least one significant project that has been shipped and used by others.
  • The role requires a strong foundation in computing, curiosity about systems, and a willingness to tackle challenging problems without waiting for guidance.
  • Compensation for this position ranges from $92,000 to $124,000 per year, depending on factors such as experience and performance.
  • The internship is 100% onsite at Boom's headquarters in Centennial, CO, and candidates must meet ITAR requirements for access to export-controlled information.

You will be placed on one of four teams, based on your interests and where you'll do your best work:

  • Boomie is the software platform that runs how Boom designs, buys, and builds hardware. Most aerospace companies bolt themselves onto whatever vendor system they bought. We inverted it: we own the integration layer forever and treat every vendor system underneath as replaceable. You will build the data models and workflows that trace every part of a human-rated engine from supplier to field.
  • Telemetry is the streaming data problem. Near-realtime distributed systems where the data source is an engine on a test stand, a fleet of deployed turbines, or a machine on our factory floor. It is the classic big data problem, except the data source is on fire on purpose.
  • Design & Analysis builds the tools that make Boom's design engineers faster than everyone else's, across every discipline that shapes an engine: applied aerodynamics, turbine design, combustion, structures, and whole-engine performance modeling. GPU-native CFD runs on a cluster we own and operate, and the feedback loop for your software is a real engine build.
  • DevOps runs the compute Boom stands on. HPC clusters and their pipelines, automation across fleets of wildly different machines, deploy pipelines for every application we ship, and the uptime of all of it. This is infrastructure as a software discipline, and it takes real software chops.

This job isn't for everyone. You're the right person if:

  • You've done something extraordinary early: shipped software with real users, built the systems your club or lab depends on, or done work in an internship that most engineers don't see for years
  • You love building and want to work long, smart, and hard to create things that have real impact
  • You want ownership, not guidance
  • You get more energized when a problem gets harder, not less
  • You're uncomfortable waiting for someone else to find the answer
  • The test stand and the factory floor sound more interesting to you than a sprint planning meeting

What you'll do:

  • Own a defined piece of your team's software, with real accountability for the outcome
  • Sit with the engineers, technicians, and test crews who use your software, and build what they actually need
  • Ship code your first week, and a tool in daily use by the end of your first month
  • Work with AI as a first-class part of the job: agents as coding partners, and interfaces designed for agents as well as humans
  • Iterate fast: figure out what's wrong, fix it, and move on to the next problem

You probably have:

  • A degree in Computer Science or a related field, or equivalent evidence that you can build
  • At least one thing you built and shipped that people other than you used: a club tool, an open source project, a lab pipeline, a personal system that runs your life. This is required, not a nice-to-have. School projects alone do not clear it
  • An internship or co-op where you shipped something real
  • Strong computing fundamentals and genuine curiosity about how things work all the way down
  • A track record of finishing hard things, inside school and outside of it

You will thrive here if:

  • You want ownership, not guidance
  • You get more energized when a problem gets harder, not less
  • You're comfortable not knowing the answer yet, and uncomfortable waiting for someone else to find it
  • You'd rather watch a machinist fight a workflow for an hour than read a requirements document about it

The ramp here is steep and the expectations are high from day one. Engineers who want a structured development program, a mentor rotation, and a clearly defined lane should look elsewhere. Engineers who want to spend their first year shipping software that hardware programs depend on, and being held to it, should apply.


Work Location

Internships require 100% onsite at Boom's headquarters located at 6803 S Tucson Way, Centennial, CO 80112.


Compensation

The Base Salary Range for this position is $92,000 - $124,000 per year. Actual salaries will vary based on factors including but not limited to location, experience, and performance. The range listed is just one component of Boom’s total rewards package for employees. Other rewards may include long-term incentives/equity, a flexible PTO policy, and many other progressive benefits. Additional perks include on-site meals and gym access.


ITAR Requirement

To conform to U.S. Government aerospace technology export regulations (ITAR and EAR), applicant must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State. Due to the nature of this position, candidates must be eligible to access export-controlled information and technology as required by applicable U.S. export control laws. Learn more about ITAR here.




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By applying, a Sonicjobs account will be created for you. Sonicjobs's Privacy Policy and Terms & Conditions will apply.

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