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Character Animator- Generative AI Experiences Software

Apple
Posted 13 days ago, valid for 14 days
Location

Cupertino, CA 95015, US

Salary

$100,000 - $120,000 per year

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Contract type

Full Time

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Sonic Summary

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  • Apple is seeking a Character Animator to enhance their character animation systems, focusing on high-quality and stylized animations.
  • The role requires a strong foundation in animation artistry, technical expertise in Maya, and the ability to work under real-time constraints.
  • Candidates should have a solid understanding of traditional animation principles, particularly in expressive facial animation.
  • Preferred qualifications include familiarity with USD format, procedural animation techniques, and experience with game engines like Unity or Unreal.
  • The position requires a minimum of 5 years of experience, with a competitive salary offered based on qualifications.
At Apple, we strive to make great products that empower people and improve their lives. We are looking for a great Character Animator to join our diverse team of engineers, artists and designers and help us take our state of the art character animation systems to the next level. This position focuses on creating high-quality, stylized character animation with emphasis on creative expression, performance, and facial animation to push the limits of the next generation of interactive computing.

Description


This role requires a deep understanding of animation artistry, technical proficiency in Maya, and the ability to work within real-time constraints while maintaining high creative standards.

Minimum Qualifications


Solid grasp on the traditional principles of animation Experience in expressive facial animation Expert level of knowledge of Autodesk Maya Understanding of technical constraints in real-time environments Great at providing and receiving feedback Ensure animations run efficiently across target platforms and use cases, both real time with frame rate budgets and non-real time

Preferred Qualifications


USD format and workflow familiarity Experience with procedural animation techniques Motion capture cleanup and performance enhancement experience Experience with real-time game engines (Unity, Unreal, or proprietary engines) Experience with non-linear animation systems, animation statemachines and/or motion matching techniques. Skilled in modeling and rigging is a plus



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