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Core Audio DSP Software Engineer

Apple
Posted 2 months ago, valid for 9 days
Location

Cupertino, Santa Clara 95015, CA

Salary

$100,000 - $120,000 per year

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Contract type

Full Time

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Sonic Summary

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  • Apple is seeking talented engineers for its Audio DSP Software team within the Media Graphics Compute Technologies group, focusing on innovative audio solutions for various Apple products.
  • Candidates should have extensive experience in modern C++, knowledge of signal processing principles, and excellent debugging skills.
  • The role involves solving problems, building new features, and integrating advanced audio algorithms across multiple Apple platforms.
  • Preferred qualifications include experience in Swift or Objective-C, developing real-time applications, and familiarity with audio technologies.
  • The position requires a passion for audio and improving user experience, with a competitive salary offered, although the exact figure is not specified.
Imagine what you could do at Apple! Everyday, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Do you bring passion and dedication to your job? If so, we are looking for individuals like you. The Apple Media Graphics Compute Technologies (MGCT) group is at the center of audio, video, and graphics in Apple’s innovative products, including the iPhone, iPad, Mac, Apple Watch, AirPods, HomePod, Apple TV and Vision Pro. MGCTs Audio team provides the audio foundation for various high profile features like Spatial Audio, Siri, FaceTime, Audio for Games, media capture, playback and API’s for third party developers to enrich our platforms. The team is looking for talented engineers who are passionate about championing the performance and user experience of audio feature and products used by millions of customers.

Description


The Audio DSP Software team is responsible for hosting Apple’s audio algorithms across iOS, macOS, watchOS, tvOS and visionOS. As a member of the Audio DSP Software team, you will help solve problems, help build out new features and capabilities, help productize and integrate our advanced audio algorithms, and provide developer-facing APIs for audio applications. You must be a self-starter with excellent communication skills, attention to detail and a knack for solving problems creatively. The fast-paced nature of the job requires that you be able to work well under pressure. We are seeking someone who is passionate about audio and is interested in improving the quality of audio experience for our customers and our developers

Minimum Qualifications


Extensive experience in modern C++ Knowledge in signal processing principles Excellent debugging/troubleshooting skills

Preferred Qualifications


Experience in Swift or Objective-C Experience in developing realtime or performance-critical applications Experience in audio technologies



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