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Core Audio Software Engineer, Audio & Media Technologies

Apple
Posted 16 days ago, valid for 10 days
Location

Cupertino, CA 95015, US

Salary

Competitive

Contract type

Full Time

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Sonic Summary

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  • Apple's Media, Graphics & Compute Tech group is seeking a Core Audio System Software Engineer to develop and debug audio system software across all Apple platforms.
  • The role involves working on high-profile audio features for products such as iPhone, iPad, and AirPods, focusing on enhancing user experience through innovative audio technologies.
  • Candidates should have at least two years of experience in a software development environment and possess strong programming skills in C++, as well as a solid understanding of object-oriented methodologies and multi-threaded programming.
  • A BS or MS in Computer Science, Electrical Engineering, or a related field is required, with experience in digital audio programming and debugging being essential.
  • The position offers a competitive salary, reflecting Apple's commitment to attracting top talent in the technology sector.
Imagine what you could do at Apple! Everyday, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Do you bring passion and dedication to your job? If so, we are looking for individuals like you. The Media, Graphics & Compute Tech (MGCT) group is at the center of audio, video, and graphics in Apple’s innovative products, including the iPhone, iPad, Mac, Apple Watch, AirPods, HomePod, Apple TV and VisionPro. MGCT’s Audio team provides the audio foundation for various high profile features like Game Audio, Siri, FaceTime, media capture, playback and API’s for third party developers to enrich our platforms. The team is looking for talented engineers who are passionate about building audio features and products for millions of customers and care about overall user experience. You will revolutionize the audio experience for game and future audio technologies.

Description


As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio system software for all of Apple's platforms. Audio software stack on Apple devices has a considerable complexity and a rich feature set in the way that audio is routed through the system and integrates various hardware pieces. You will work across the full spectrum of media experiences and audio experiences — from FaceTime calls and Siri interactions to media playback — across a wide range of connected accessories including Bluetooth (AirPods, third-party headphones), CarPlay, and USB audio devices. The position will involve developing and improving the software components that are responsible for both running the audio hardware and exposing audio features and capabilities upwards through the system. The work involves close collaboration with hardware driver teams and various Apple technologies including Siri, AirPods, FaceTime and AirPlay.

Minimum Qualifications


Excellent software design/programming skills in C++ Solid understanding of object-oriented methodologies, multi-threaded programming and operating systems concepts Experience with digital audio programming and solid debugging skills At least two+ years of experience working with a team and software company, highlighting their ability to collaborate and operate within a professional software development environment. BS or MS in CS, EE, or related degree

Preferred Qualifications


Experience working with Bluetooth accessories is a plus Experience working with embedded audio in devices like smartphones (Samsung, Pixel), tablets, or Chromebooks would be a plus Experience with core SW features like Telephony audio and/or Bluetooth audio in a plus



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