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Darwin Runtime Engineer, Core OS

Apple
Posted 5 days ago, valid for 8 days
Location

Cupertino, CA 95015, US

Salary

Competitive

Contract type

Full Time

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Sonic Summary

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  • Apple is seeking a Software Engineer for the Darwin Runtime team in Core OS, focused on developing low-level system technologies for its operating systems.
  • Candidates should have a BS or MS in Computer Science or a related field, with 0-3+ years of relevant industry experience in low-level systems programming.
  • The role requires a passion for low-level system technologies, fluency in the C programming language, and strong understanding of operating system fundamentals.
  • Team members will engage in design discussions, code reviews, and collaborative development across multiple technologies in a supportive environment.
  • The salary for this position is not explicitly stated, but candidates should be prepared for competitive compensation in line with industry standards.
The people here at Apple don’t just build products, we build the kind of wonder that revolutionise entire industries. Imagine what you could do here! Do you have a passion for understanding how each line of code affects all the others? In the Core Operating Systems group ensuring the OS is inseparable from each device’s identity as a whole. That’s because this group is committed to building fully integrated operating systems that combine hardware, software, and apps into a single Apple experience. Your dedication to cross-disciplinary collaboration will help develop groundbreaking technologies, such as iOS, macOS, watchOS, and tvOS. By crafting these distinct, complete user experiences, you’ll continue to uphold and advance the excellence people expect from Apple devices! The Darwin Runtime team in Core OS is looking for enthusiastic engineers interested in developing low-level system technologies for Apple’s operating systems.

Description


The Darwin Runtime team is responsible for building the low-level runtime technologies like Grand Central Dispatch (GCD), secure inter-process communication systems, memory allocator, threading library, and concurrency and synchronization primitives. The team operates at the intersection of operating systems, programming language design, systems security, and high-performance computing. As a Software Engineer on the team, you'll work closely with kernel engineers, security architects, and framework developers to deliver foundational technologies that enable Apple's next-generation computing platforms.The ideal candidate should be self-motivated and effective in operating independently, with a desire to learn and develop technical leadership. Team members are welcome and encouraged to participate in design discussions, code reviews, and development across multiple technologies. Our environment fosters technical innovation, meaningful technology ownership, and a liberating amount of autonomy!

Minimum Qualifications


BS or MS in Computer Science or equivalent degree 0-3+ years of relevant industry experience in low level systems programming Passion for low-level system technologies Fluency in the C programming language Experience with UNIX-like systems System design and architecture skills Strong understanding of operating system fundamentals like threading, synchronization primitives, inter-process communication, scheduling, and virtual memory Excellent collaborative skills, with the ability to work with a team to design system architecture

Preferred Qualifications


Experience with compiler design, including lexical analysis, parsing, semantic analysis, and code generation Knowledge of capability-based security models, sandboxing, and secure IPC mechanisms Knowledge of operating system implementation, hardware architecture and assembly programming Knowledge of Swift or Objective-C Skilled at interface and/or API design Experience with lldb or gdb



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