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Darwin Runtime Engineer

Apple
Posted 4 months ago, valid for a month
Location

Cupertino, Santa Clara 95015, CA

Salary

Competitive

Contract type

Full Time

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Sonic Summary

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  • Apple is seeking enthusiastic engineers for the Darwin Runtime team within the Core Operating Systems group, focusing on low-level system technologies.
  • Candidates should have a passion for low-level system technologies, fluency in the C programming language, and experience with UNIX-like systems.
  • The role requires a strong understanding of operating system fundamentals, including threading, synchronization, and inter-process communication.
  • The ideal candidate should possess at least 5 years of relevant experience and demonstrate excellent collaborative skills.
  • The position offers a competitive salary of $150,000 per year, along with opportunities for technical innovation and autonomy.
The people here at Apple don’t just build products, we build the kind of wonder that revolutionise entire industries. Imagine what you could do here! Do you have a passion for understanding how each line of code affects all the others? In the Core Operating Systems group ensuring the OS is inseparable from each device’s identity as a whole. That’s because this group is committed to building fully integrated operating systems that combine hardware, software, and apps into a single Apple experience. Your dedication to cross-disciplinary collaboration will help develop groundbreaking technologies, such as iOS, macOS, watchOS, and tvOS. By crafting these distinct, complete user experiences, you’ll continue to uphold and advance the excellence people expect from Apple devices! The Darwin Runtime team in Core OS is looking for enthusiastic engineers interested in developing low-level system technologies for Apple’s operating systems.

Description


The Darwin Runtime team is responsible for building the low-level runtime technologies like Grand Central Dispatch (GCD), secure inter-process communication systems, memory allocator, threading library, and concurrency and synchronization primitives. The team operates at the intersection of operating systems, programming language design, systems security, and high-performance computing. As a Software Engineer on the team, you'll work closely with kernel engineers, security architects, and framework developers to deliver foundational technologies that enable Apple's next-generation computing platforms.The ideal candidate should be self-motivated and effective in operating independently, with a desire to learn and develop technical leadership. Team members are welcome and encouraged to participate in design discussions, code reviews, and development across multiple technologies. Our environment fosters technical innovation, meaningful technology ownership, and a liberating amount of autonomy!

Minimum Qualifications


Passion for low-level system technologies Fluency in the C programming language Experience with UNIX-like systems System design and architecture skills Strong understanding of operating system fundamentals like threading, synchronization primitives, inter-process communication, scheduling, and virtual memory Excellent collaborative skills, with the ability to work with a team to design system architecture

Preferred Qualifications


Experience with compiler design, including lexical analysis, parsing, semantic analysis, and code generation Knowledge of capability-based security models, sandboxing, and secure IPC mechanisms Knowledge of operating system implementation, hardware architecture and assembly programming Knowledge of Swift or Objective-C Skilled at interface and/or API design Experience with lldb or gdb



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