Description
In this role you will manage and grow a team of rendering and graphics engineers who build, optimize, and maintain our real-time rendering subsystem. You will define the technical vision for the rendering pipeline, drive feature and performance road-maps, collaborate cross-functionally with multiple teams including product, design, cartography and pipeline, and ensure that our rendering engine supports the future of our interactive app.
Minimum Qualifications
5 + years of engineering team management experience, leading teams of ~6–8 engineers in a software/graphics environment. Strong background in real-time rendering, graphics pipeline development, or engine development. Proficiency in C++ and experience with modern rendering APIs (e.g., DirectX12, Vulkan, Metal) and real-time engines (e.g., Unreal, Unity, or custom). Track record of shipping interactive applications or graphics features, with attention to visual quality, performance, and cross-platform support. Excellent people-management skills: coaching, mentoring, setting technical direction, building teams. Strong collaboration and communication skills, working effectively across product, design, and engineering teams. BS in Computer Science
Preferred Qualifications
Experience with advanced rendering techniques (PBR, global illumination, ray tracing, real-time effects). Prior experience on Web/AR/VR/XR platforms or multi-device interactive applications. Expertise in performance profiling, GPU/CPU optimization, memory usage, and bottleneck analysis. Familiarity with engine architecture, ECS design, asset pipelines, and tooling for graphic/interactive systems. Experience with global teams or distributed engineering organizations. MS in Computer Science
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