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Engineering Manager - 3D Rendering and Graphics

Apple
Posted 2 months ago, valid for a day
Location

Cupertino, CA 95015, US

Salary

Competitive

Contract type

Full Time

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Sonic Summary

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  • The position is for an Engineering Manager to lead a team responsible for the real-time 3D rendering engine behind Apple Maps and MapKit.
  • Candidates should have a minimum of 5 years of engineering team management experience, particularly in a software or graphics environment.
  • The role requires proficiency in C++ and modern rendering APIs, along with a strong background in real-time rendering and graphics pipeline development.
  • This position offers a competitive salary, reflecting the candidate's experience and expertise in graphics and system architecture challenges.
  • The successful applicant will collaborate with various teams to define the technical vision and ensure the rendering engine meets the future needs of interactive applications.
Our team is responsible for the real-time 3D rendering engine behind Apple Maps and MapKit. We’re building a Map rendering system that enables rich visuals, high performance, and seamless user experience across Apple and web. Your work will have an impact on day to day experiences of users of Maps across multiple first and third party products. We are looking for an experienced Engineering Manager who is excited by graphics, performance, and system architecture challenges, and who thrives in a collaborative, fast-moving environment.

Description


In this role you will manage and grow a team of rendering and graphics engineers who build, optimize, and maintain our real-time rendering subsystem. You will define the technical vision for the rendering pipeline, drive feature and performance road-maps, collaborate cross-functionally with multiple teams including product, design, cartography and pipeline, and ensure that our rendering engine supports the future of our interactive app.

Minimum Qualifications


5 + years of engineering team management experience, leading teams of ~6–8 engineers in a software/graphics environment. Strong background in real-time rendering, graphics pipeline development, or engine development. Proficiency in C++ and experience with modern rendering APIs (e.g., DirectX12, Vulkan, Metal) and real-time engines (e.g., Unreal, Unity, or custom). Track record of shipping interactive applications or graphics features, with attention to visual quality, performance, and cross-platform support. Excellent people-management skills: coaching, mentoring, setting technical direction, building teams. Strong collaboration and communication skills, working effectively across product, design, and engineering teams. BS in Computer Science

Preferred Qualifications


Experience with advanced rendering techniques (PBR, global illumination, ray tracing, real-time effects). Prior experience on Web/AR/VR/XR platforms or multi-device interactive applications. Expertise in performance profiling, GPU/CPU optimization, memory usage, and bottleneck analysis. Familiarity with engine architecture, ECS design, asset pipelines, and tooling for graphic/interactive systems. Experience with global teams or distributed engineering organizations. MS in Computer Science



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