Description
The successful candidate is a critical thinker with a passion for developing GPU APIs, capable of envisioning mechanisms to help game, graphics, and compute developers efficiently implement Metal applications. They can apply their software engineering skills to instrument complex applications and deliver undefined behavior and address sanitization across the graphics stack, from API surface down to shader code. They can also deliver validation and testing plans that provide strong confidence in the robustness and quality of the implementation.
Minimum Qualifications
B.S. or M.S. in Computer Science or a related technical field; or equivalent experience Practical experience in modern GPU programming using Metal, DirectX, and/or Vulkan Knowledge of Operating Systems, Computer Architecture, and CPU/GPU programming Proven experience shipping software written in C, C++ and/or Objective-C programming languages
Preferred Qualifications
Experience developing compiler technology, in particular LLVM Experience in developing OS, systems, frameworks, and/or game middleware software Familiarity with Apple framework and API design patterns
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