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Production Metal Frameworks Engineer

Apple
Posted 3 months ago, valid for 18 days
Location

Cupertino, CA 95015, US

Salary

Competitive

Contract type

Full Time

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Sonic Summary

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  • The Metal Frameworks team is responsible for the Metal APIs that interface with Apple Silicon GPUs across all Apple platforms.
  • The successful candidate will leverage upcoming GPU features and improve the Metal API through innovative thinking and software engineering skills.
  • A minimum of 5 years of experience in modern GPU programming using Metal, DirectX, or Vulkan is required for this role.
  • Candidates should have a B.S. or M.S. in Computer Science or a related field, or equivalent experience, with expertise in C, C++, and/or Objective-C.
  • The position offers a competitive salary of $120,000 to $150,000 based on experience.
The Metal Frameworks team is directly responsible for the Metal APIs used by both internal and external clients to interface with the powerful Apple Silicon GPU on all Apple platforms, from the smallest Apple Watch to the largest Mac Pro and everything in between. The team collaborates closely with GPU driver, compiler, ecosystem, tooling, and platform OS teams to deliver the best possible Metal developer experience, as well as internal client teams wishing to leverage the computational power of the GPU.

Description


The successful candidate is a critical thinker capable of envisioning the optimal way to leverage upcoming GPU features while also looking for opportunities to blend the best ideas from inside/outside of Apple to improve the Metal API. They can apply their software engineering skills to design and implement clear, flexible APIs to expose these features as well as deliver validation and testing plans that provide strong confidence in the robustness and quality of the implementation.

Minimum Qualifications


B.S. or M.S. in Computer Science or a related technical field; or equivalent experience Practical experience in modern GPU programming using Metal, DirectX, and/or Vulkan Knowledge of Operating Systems, Computer Architecture, and CPU/GPU programming Proven experience shipping software written in C, C++ and/or Objective-C programming languages

Preferred Qualifications


Recent experience with modern rendering techniques like ray tracing Familiarity with machine learning frameworks and accelerating them on the GPU Experience in developing OS, systems, frameworks and/or game middleware software Familiarity with Apple framework and API design patterns



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