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Senior Robotics Simulation Software Engineer - Special Projects

Apple
Posted 2 months ago, valid for 23 days
Location

Cupertino, CA 95015, US

Salary

Competitive

Contract type

Full Time

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Sonic Summary

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  • Apple is seeking an engineer for the Special Projects group, focusing on the intersection of simulation and AI/ML.
  • The role requires strong C++ and Python development experience, along with a solid background in robotics fundamentals and reinforcement learning.
  • Candidates should have at least 3 years of equivalent experience or a relevant degree in Computer Science, Robotics, or a related field.
  • The position emphasizes collaboration, prototyping, and high-quality implementations for impactful projects in early development stages.
  • Salary details are not specified, but the role offers the opportunity to work on ambitious projects that bridge simulated and real-world robot behavior.
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something. As an engineer in the Special Projects group, you will have an opportunity to be part of an innovation-focused organization within Apple that is exploring overlapping space between simulation and AI/ML. Y ou will be able to work on highly ambitious, high-reward, and impactful projects in the early stages of development. This team has a strong focus on shipping simulation technology in service of AI/ML projects. We use both traditional and generative AI techniques in simulation. Our ideal team member is fearless when it comes to trying new things and is willing to iterate on ideas. We value team members who can quickly prototype, iterating all the way to high-quality implementations. Moreover, we value team members who can collaborate effectively with cross-functional teams across the organization.

Description


As a member of this team, you will use your background to: *Develop the core simulation engine with emphasis on robotics and physics simulation *Integrate simulation software with robotics algorithms *Design, implement and integrate sensor simulation and dynamics modeling for realistic robot simulation *Develop sim-to-real transfer techniques to bridge the gap between simulated and real-world robot behavior *Profile and optimize simulation engine for high-throughput RL training workloads *Design and implement reinforcement learning environments and training pipelines for robotic systems

Minimum Qualifications


Strong C++ development experience and Python experience Strong software engineering skills and practices in terms of performance and code quality Solid background in robotics fundamentals: perception, planning, kinematics, dynamics, control systems Familiarity with reinforcement learning, including policy optimization, model-based RL, and sim-to-real techniques Experience with physics simulation engines (e.g., MuJoCo, Isaac Sim, PyBullet, or similar) Excellent collaboration skills: strong verbal and written communication skills. BS/MS/PhD in Computer Science, Robotics, or a related field, or 3+ years of equivalent experience.

Preferred Qualifications


Experience with GPU-accelerated simulation and parallel RL training Experience with robot learning frameworks (e.g., Stable Baselines, RLlib, or custom implementations) Experience with GPU based computing Experience with sensor simulation Experience with traditional and ML-based simulation and rendering systems Experience with 3D rendering engine internals: geometry pipelines, shaders, materials, etc.



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