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Senior Simulation Animation Engineer - Special Projects

Apple
Posted 5 months ago, valid for 21 days
Location

Cupertino, Santa Clara 95015, CA

Salary

Competitive

Contract type

Full Time

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Sonic Summary

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  • Apple is seeking a Senior Simulation Animation Engineer to join their innovation-focused team, responsible for developing simulations and generating synthetic data.
  • The position requires a minimum of 4 years of professional experience and strong proficiency in C++, along with knowledge of animation principles and character rigging concepts.
  • Candidates should have experience with animation graphs, blend systems, and real-time debugging, as well as familiarity with major game engines.
  • The role emphasizes collaboration with cross-functional teams and the ability to prototype and iterate on ideas effectively.
  • Salary information is not explicitly mentioned, but the position is aimed at experienced professionals in the field.
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something.

Description


As as Senior Simulation Animation Engineer you will have an opportunity to be part of an innovation-focused organization within Apple that is developing simulations and generating synthetic data. You will be able to work on highly ambitious and impactful simulation projects. This team has a strong focus on enabling AIML-based features and products. Our ideal team member brings experience but is also fearless when it comes to trying new things and is willing to iterate on ideas. We value team members who can quickly prototype, iterating all the way to high-quality implementations. Moreover, we value team members who can collaborate effectively with cross-functional teams across the organization.

Minimum Qualifications


4 years of professional experience. Strong proficiency in C++ and solid software engineering fundamentals. Knowledge of animation principles, skeletal animation, and character rigging concepts. Experience implementing animation graphs, blend systems, runtime animation retargeting, and IK solvers. Familiarity with profiling, optimization, and debugging in a real-time environment. Good communication skills and ability to collaborate with animators, designers, and engineers. Experience with a major game engine.

Preferred Qualifications


Familiarity with USD format and tools, especially for animation Experience in video game real time animation systems Experience with offline animation and rendering pipelines Experience with hair and cloth simulations



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