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Technical Artist Engineer

Apple
Posted 3 months ago, valid for 5 days
Location

Cupertino, Santa Clara 95015, CA

Salary

Competitive

Contract type

Full Time

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Sonic Summary

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  • Apple is seeking a Technical Artist Engineer to join their Product & Design team, focusing on developing generative visual systems and creative code solutions.
  • Candidates should have a strong understanding of shader programming and real-time rendering pipelines, with proficiency in tools like Metal, GLSL, and Processing.
  • The role requires collaboration with Designers, Developers, and Artists to integrate visual systems into real-time applications and research new graphical techniques.
  • Preferred qualifications include experience with 3D and animation software, as well as a keen eye for UI and interaction design.
  • The position offers a competitive salary of $130,000 to $170,000 and requires a minimum of 5 years of experience in related fields.
The people here at Apple don’t just create products — they create the kind of wonder that’s revolutionized entire industries. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do, from amazing technology to industry-leading environmental efforts. Join Apple, as a Technical Artist Engineer, and help us leave the world better than we found it.

Description


Apple’s Product & Design team is seeking a Technical Artist Engineer with a strong procedural and parametric mindset, a sharp aesthetic sensibility, and a passion for building dynamic, evolving visual systems. Responsibilities include developing generative visual systems and creative code solutions using tools such as Metal, GLSL, Processing, p5.js, and Three.js; writing, optimizing, and maintaining shaders (e.g., Metal, GLSL); and prototyping interactive graphics driven by parameters and data inputs. This role operates at the intersection of real-time engines, shader programming, procedural workflows, and creative coding—crafting visuals that respond to data, motion, and user interaction. Close collaboration with Designers, Developers, and technically-oriented Artists is essential to integrate visual systems into real-time applications. Additional duties involve researching and proposing new graphical techniques, adaptive rendering styles, and data-driven effects.

Minimum Qualifications


Strong understanding of shader programming (shader performance optimization and platform constraints) and real-time rendering pipelines (e.g., Metal, HLSL, GLSL, shader graphs) Experience with Metal Framework and writing Metal Shaders for visual effects, custom filters, and real-time 3D graphics Proficient in generative and creative coding: Metal, Processing, p5.js, Three.js, WebGL/GLSL— able to turn data into compelling visuals Passionate and curious about pushing graphical boundaries and experimenting with new visual languages and AI generative tools Knowledge of GPU-driven visuals, custom rendering pipelines, or novel graphical techniques Excellent eye for visual design, motion, and spatial aesthetics

Preferred Qualifications


3D and Animation experience a plus (Houdini, C4D, Blender, Redshift, After Effects, Nuke, etc.) Experience with Swift and SwiftUI A sharp eye for UI and interaction design with a strong sense of motion, detail, and timing



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