SonicJobs Logo
Left arrow iconBack to search

Tools and Automation Engineer

Apple
Posted 9 days ago, valid for 24 days
Location

Cupertino, CA 95015, US

Salary

$172,100 - $258,600 per year

Contract type

Full Time

By applying, a Sonicjobs account will be created for you. Sonicjobs's Privacy Policy and Terms & Conditions will apply.

SonicJobs' Terms & Conditions and Privacy Policy also apply.

Sonic Summary

info
  • Apple is seeking a software engineer in Cupertino, California, to work on RealityKit, its app development framework for AR/XR applications.
  • The role requires a Master’s Degree in Entertainment Technology, Computer Science, or a related field, along with at least 1 year of experience in a similar position.
  • Responsibilities include creating software to verify functionality, collaborating with engineers, and authoring test applications for automation integration.
  • The base pay range for this position is between $172,100 and $258,600 per year, depending on skills and experience.
  • Apple offers comprehensive benefits, including medical coverage, retirement benefits, and opportunities for stock participation.
Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn’t have imagined, and now, can’t imagine living without. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do.

Description


APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Create software and processes to continuously verify the functionality of RealityKit, Apple’s newest app development framework for high-performance 3D simulations and rendering in the context of AR/XR applications for both current and new hardware offerings. Partner with graphics engineers to devise algorithms and image processing techniques that automatically detect newly introduced defects in the software rendering pipeline. Collaborate with audio engineers to automatically detect newly introduced defects in the audio engines that integrate with RealityKit. Author test applications and scripts to verify the end-to-end developer toolchain and ensure effective automation integration with adjacent frameworks that are updating alongside RealityKit in new versions of Apple’s operating systems. Build solutions that extend across form factors and Apple’s software ecosystem, such as iOS, macOS, and visionOS, to ensure high-quality, consistent experiences across Apple’s product line. Deploy and monitor automation in continuous integration systems. Analyze lab results to identify, escalate, and resolve defects created during software production's operating system development phase. Meet with engineering teams to understand product needs and identify coverage gaps. Foster adoption of the automated tools authored within the team and across the wider organization to ensure functionality during deployment within the software stack. Assist developers with debugging, bisecting, and proposing solutions via crash logs and OS logs to address emergent issues that would prevent shipping high-quality software on schedule. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $172,100 - $258,600/yr and your base pay will depend on your skills, qualifications, experience, and location. PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Minimum Qualifications


Master’s Degree or foreign equivalent in Entertainment Technology, Computer Science, or related field and 1 year of experience in the job offered or related occupation. Education and/or experience must include: Using CI/CD/VCS tools such as Perforce for software development and testing at scale Verifying responsiveness and functional correctness of real-time audio processing effects in Spatial Audio Engines like PHASE Performing Real-time Audio Programming using Swift libraries such as Audio Unit, DAWs, Logic Pro or Ableton Live Using Audio Middleware such as Wwise/FMOD to implement audio in VR/AR experiences Using concepts and platforms from Game Development tools such as Unity for content verification and integration testing Leveraging the specific VR/AR App development toolkits of 3D game engines for products like RealityKit, ARKit, Unity, and Unreal Using Programming Languages such as Swift and C# for software application development and integration with web services Utilizing software QA development and testing tools, such as Jira for issue tracking, and associated software development methodologies like Agile

Preferred Qualifications


N/A



Learn more about this Employer on their Career Site

Apply now in a few quick clicks

By applying, a Sonicjobs account will be created for you. Sonicjobs's Privacy Policy and Terms & Conditions will apply.

SonicJobs' Terms & Conditions and Privacy Policy also apply.