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Cartography and Display Tools Engineer

Apple
Posted 2 months ago, valid for 12 days
Location

Cupertino, CA 95015, US

Salary

$120,000 - $144,000 per year

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Contract type

Full Time

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Sonic Summary

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  • Apple is seeking a Cartography & Display Tools Engineer to enhance the Apple Maps experience across various devices.
  • The role involves building innovative cartography pipelines and visualization tools using Apple's map rendering engine.
  • Candidates should have a BS or MS in Computer Science, Software Engineering, or GIS, along with 5 years of experience.
  • Strong proficiency in C++, Python, and Swift, as well as experience with rendering APIs like Metal or OpenGL, is required.
  • Collaboration skills are essential as the role involves working with multiple teams to shape the future of Apple Maps.
We are looking for a Cartography & Display Tools Engineer to join Apple Maps. This role will empower you to build creative and innovative cartography and visualization solutions which will contribute to Apple's overall Maps and other ecosystems. Your work will directly shape how millions of users experience Maps across iPhone, iPad, Mac, Apple Watch, and CarPlay.

Description


As a Cartography & Display Tools Engineer on the Apple Maps team, you will build cartography pipeline, visualization tools, and authoring environments that leverage Apple's map rendering engine. Through partnerships with many other Apple teams along with Carto and Tools teams, your work will contribute to the next generation of Apple Maps and other Apple ecosystems.

Minimum Qualifications


BS or MS in Computer Science, Software Engineering, or GIS with 5 years of experience Strong proficiency in C++, Python, and Swift Experience with Metal, OpenGL, or Vulkan rendering APIs Experience building developer-facing or content creator tools Strong cross-functional collaboration skills — ability to work across engineering, design, and production teams

Preferred Qualifications


Familiarity with MSL shader development and GPU architecture Experience with MapKit, Apple Maps, or similar mapping SDKs Understanding of cartographic principles and geospatial data formats Background in real-time 3D rendering or game engine tooling Knowledge of domain specific language (DSL), spatial data formats, SQLite, Bison/Lex parsers Experience translating complex rendering concepts into accessible tool interfaces for non-engineering users



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