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Hardware Engineer

Proto-Town
Posted 2 days ago, valid for 25 days
Location

Lockhart, TX, US

Salary

Competitive

Contract type

Full Time

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Sonic Summary

info
  • We are seeking a Product Design Engineer to develop and prototype physical consumer products from concept to completion.
  • The ideal candidate should have at least 3 years of experience in designing and shipping consumer products, along with strong CAD skills in software like SolidWorks or Fusion 360.
  • This role requires hands-on prototyping abilities and electrical self-sufficiency, including skills in wiring, PCB layout, and debugging.
  • The engineer will be responsible for creating the user experience, sourcing parts, and integrating tools to bring the product to life.
  • Salary details are not provided, but the position emphasizes ownership of the entire design and engineering process.

About the role

We're looking for a Product Design Engineer who can shape how a product looks and feels, and then build the prototype that proves it works.

The design work and the engineering work belong to the same person here: you. If you like owning something from a rough idea through to a working object a person can pick up and use, this is that job.

There is no team to hand this off to. You're starting from a blank slate and you own everything between that and a unit someone can hold and turn on. You'll have real input on what we build, not just how we build it.


What you'll do

  • Develop the user experience and physical design of the product: form, proportion, ergonomics, materials, and finish

  • Take concepts to functional prototypes: CAD, 3D printing, PCB design, machining, fixturing, hand fabrication, and assembly

  • Source and integrate parts and tools

What we're looking for

  • Design judgment: a point of view about why one form factor, radius, or weight feels better than another, and the ability to explain it

  • 3+ years designing physical consumer products that shipped, or an equivalent portfolio of built work

  • Strong CAD skills in [SolidWorks / Creo / NX / Fusion 360]

  • Hands-on prototyping ability: you're comfortable on a lathe, mill, printer, and soldering iron

  • Electrical self-sufficiency: you can spec parts, wire up a dev board, lay out a simple PCB, and debug your own hardware with a multimeter and a scope

  • Enough coding skill to make a prototype behave: Python, C/C++, Arduino




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