CoSA VFX has immediate opportunities for California based FX Artists. 聽CoSA is a fully remote studio with locations across North America.
RESPONSIBILITIES:
路Collaborate with VFX, CG, and department supervisors to deliver FX that meet creative vision, technical requirements, and production deadlines.
路Create a wide range of FX in Houdini, including fire, smoke, fluids, electricity, explosions, supernatural/magical effects, and large-scale destruction.
路Develop and refine procedural FX setups that are efficient, scalable, and adaptable by other artists
路Work from scratch or enhance existing setups, optimizing for performance, caching, and rendering
路Maintain consistency with established art styles while adapting to the creative needs of individual projects
路Participate in reviews and critiques, providing solutions to enhance quality and efficiency
路Research and collect reference material to guide look development
路Troubleshoot and resolve technical and artistic challenges, collaborating across departments for seamless integration of FX into shots
聽
REQUIREMENTS:
路4+ years of professional experience in film, streaming episodic, cinematics, or high-end commercials
路Proven experience producing FX such as smoke, fire, clouds, water, steam, magical effects, and destruction
路Strong understanding of simulation techniques, procedural workflows, and FX optimization
路Proficiency with one or more industry-standard renderers (e.g., Karma XPU, Redshift, V-Ray, Mantra)
路Working knowledge of production tracking tools such as Ftrack, ShotGrid, or equivalent
路Ability to adapt to various art styles and quickly learn new tools and pipelines
路Excellent problem-solving skills, attention to detail, and ability to work efficiently under tight deadlines
聽
PREFERRED SKILLS:
路Python and HOM scripting; VEX experience a plus
路Procedural shader creation and USD-based FX workflows
路 X concept art skills for pitches and look development
路Compositing experience in Nuke
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