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Graphics RTL Design Engineer

Apple
Posted a day ago, valid for 16 days
Location

Orlando, FL, US

Salary

Competitive

Contract type

Full Time

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Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Do you love working on challenges that no one has solved yet? Join us to help deliver the next groundbreaking product containing an Apple designed GPU. As a member of Apple’s GPU  team, you will develop power efficient, high performance 3D graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day.

Description


As a GPU Design Engineer, you will be responsible for delivering high-quality, low-power graphics IP that meets our performance, timing, and area goals. You will explore design trade-offs, while exercising rigorous design principles. Additionally, you will be required to understand and contribute to cutting edge microarchitectural specifications in order to design best in class GPUs. To accomplish this, you will collaborate closely with cross-functional teams in architecture, validation, modeling, and physical design.

Minimum Qualifications


Minimum requirement of BS degree

Preferred Qualifications


Strong understanding of computer architecture Logic design, including simulation and debug Understanding of timing analysis, and familiarity with synthesis, placement, and routing Understanding of hardware performance Ability to code using System Verilog HDL Experience with scripting languages such as Python, Ruby, or Perl Ability to work well in a team in order to be productive under aggressive product schedules



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