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Numbers Software Engineer - Visual Productivity

Apple
Posted 5 days ago, valid for 22 days
Location

Pittsburgh, PA 15281, US

Salary

Competitive

Contract type

Full Time

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Sonic Summary

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  • Apple's Visual Productivity Apps group is seeking an engineer for the Numbers team to enhance productivity software for macOS, iOS, iPadOS, and visionOS.
  • The role involves building features for tables, charts, and spreadsheets used in applications like Freeform, Keynote, and Pages.
  • Candidates must have a minimum of 4 years of experience with Objective C, Swift, or C++, along with a Bachelor's degree in Computer Science or a related field.
  • Experience with Apple's APIs, data structures, algorithms, and graphics programming is required for this position.
  • The salary for this role is competitive and commensurate with experience.
Do you want to help reshape productivity software for tomorrow’s consumers and creators? Are you interested in creating amazing user experiences on macOS, iOS, iPadOS, and visionOS? Do you have a passion for code that is as elegant as the output that it produces? Do you want to build features for the millions of users that depend on tables, charts, and spreadsheets in their daily lives? The Numbers team in Apple’s Visual Productivity Apps group is looking for an engineer to help build the future of iWork, Freeform, and other apps for visual creation.

Description


As an engineer on the Numbers team, you will contribute to exciting and powerful features in tables, charts, and spreadsheets that are used across Apple apps like Freeform, Keynote, Numbers, and Pages. The role focuses on building calculation and data visualization technologies both for Numbers and other applications in the Creator Studio suite. You'll collaborate with cross-functional partners to design, prototype, and implement features that delight our users while helping them do their best work with our applications.

Minimum Qualifications


4 years experience with Objective C, Swift, or C++. Bachelor’s degree in Computer Science or equivalent. Experience with Apple's APIs. Experience with data structures and algorithms, including performance analysis. Experience with graphics programming, especially CoreGraphics or Metal.

Preferred Qualifications


Ability to work on complex, ambiguous problems and drive solutions end-to-end. Ability to reason about performance, concurrency, memory management, and system behavior. Experience working on complex, long-lived codebases. Experience with data visualization workflows Experience with macOS and/or iOS internals.



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