Description
In the job you’ll; Collaborate effectively with other engineers, human interface designers, marketing teams, and content producers to brainstorm, prototype and ship new interactions and visual capabilities and enhance existing ones; Architect and build new infrastructural components that encapsulate platform complexity, helping other teams building visual productivity features focus on their own components; Develop new interactions and visual capabilities that broaden our users’ capabilities and support their best work Make good use of documentation, IDEs, debuggers and other tools in understanding the large code base which forms the underpinnings of our products; Write easy-to-understand new code, and work to fix existing bugs and make architectural improvements that resist them; Keep our endlessly creative customers in mind at all times, delighting them while supporting their best work.
Minimum Qualifications
Proficiency with Swift or Objective-C Proficiency in Python or another scripting language Skilled with object-oriented design Experience with Metal, CoreGraphics, or other 2D graphics environments Demonstrated experience planning and delivering software projects with and for cross-functional teams Ability to communicate clearly—both verbally and in writing—and build trust across business lines Bachelor’s degree in Computer Science or equivalent experience
Preferred Qualifications
Past experience building software for macOS Experience working in large industrial code bases with large teams Demonstrated skill at understanding non-technical users’ needs and developing appropriate solutions
Learn more about this Employer on their Career Site
