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Engineer, UX (NTD)

Nintendo
Posted a month ago, valid for a month
Location

Redmond, WA 98073, US

Salary

$117,400 - $211,300 per year

Contract type

Full Time

Paid Time Off

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Sonic Summary

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  • Nintendo Technology Development is seeking a UX Engineer with a minimum of 2 years of related experience to work on the development of a shared component library for developer-facing applications.
  • The role involves producing production-ready output, writing clean code, debugging, and collaborating with the UX team to ensure compliance with the company's UX style guide.
  • Candidates should have solid knowledge of front-end technologies such as HTML, CSS, JavaScript, and TypeScript, as well as proficiency in web libraries like React or Angular.
  • This position is based in Redmond, WA, and offers a salary range of $117,400 to $211,300, along with a performance bonus and comprehensive benefits.
  • Applicants must be legally eligible to work in the U.S., as visa sponsorship is not available for this role.

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

SUMMARY: 
UX Engineer for the Nintendo Technology Development Inc. (NTD) organization who is responsible for the core development of a shared component library used in the design system for developer-facing applications through all stages of software design, coding, and testing. The component library is designed for conformance to the company’s UX style guide. The UX Engineer works closely with the UX team to implement components according to agreed-upon specifications and may collaborate across different organizational levels at Nintendo Co., Ltd. (NCL) and its subsidiaries, as well as with external vendors or partners.

DESCRIPTION OF DUTIES

  • Produces production-ready output with assistance and review from more senior engineers
  • Writes correct and clean code to defined specifications
  • Debugs code effectively within primary area
  • Defines the use-case scenarios, architecture, design goals, and functional requirements in a collaborative way with other members of the team
  • Develops the React component library and evangelizes it to the broader organization.
  • Ensures the component library follows company guidelines and is WCAG 2.0 compliant.
  • Researches, evaluates, and analyzes technical and design requirements to present technical documentation regarding Nintendo’s component library and design system.
  • Partners with UX Designers to develop an exceptional suite of developer-facing tools.
  • Learns about our implementation of the Windows Presentation Foundation (WPF) with the aim of contributing to the WPF component library.
  • Maintains up-to-date knowledge of new UX web development technologies and applies them to enhance the usability and efficiency of the applications that use the component library.
  • Effectively and proactively documents work
  • Collaborates with peer groups and other teams across Nintendo
  • May assist with on-boarding new hires and/or participating in the hiring process
  • Up to 10% travel; domestic and international

SUMMARY OF REQUIREMENTS

  • 2+ years related experience
  • Solid knowledge of front-end focused technologies, such as HTML, CSS, JavaScript (ECMAScript 6), and TypeScript.
  • Proficient in web libraries and frameworks such as React or Angular.
  • Proficient in identifying and addressing browser compatibility issues.
  • Proficient in prototyping web applications and components.
  • Knowledge of the full software development life cycle, including coding standards, code reviews, source control management, build processes, and testing.
  • Familiarity with UX design tools such as Figma preferred.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is onsite in Redmond, WA, and not open to remote status at this time.  

This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.

Pay Range:
$120,900—$217,650 USD



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