Description
As a lead GPU Micro-Architect, you define the fundamental building blocks of the next generation Apple GPU. In this highly visible role, you will define new micro-architectures and optimize existing ones while collaborating with experienced architects, designers, and modelers. You will leverage your extensive experience to lead and mentor fellow micro-architects in creating best-in-class GPUs. As a member of the GPU micro-architecture team, you will collaborate to improve our processes and look for ways to boost the productivity of the entire team.
Minimum Qualifications
We are looking for candidates with a BS and a minimum of 20 years relevant industry experience. Experience specifying GPU micro-architectures. Extensive knowledge of GPU architecture. Deep expertise in one or more focused GPU areas. Areas could include ISA development, core/shader micro-architecture, texture pipeline, caching, or memory subsystem design. Excellent communication, influence, and negotiation skills. You will be setting direction thus you must be able to work in an environment of uncertainty and able to work through ambiguities. Proficiency in high performance, low power designs. Proficiency in VHDL/Verilog.
Preferred Qualifications
Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Proficiency in C/C++. Proficiency in scripting languages such as Perl, Python, and Ruby. We are a data driven group and believe in the power of individuals proving their own ideas; therefore we prefer you have relevant hands on experience with RTL or architectural modeling.
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