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Software Engineer III, Audio Processing

Google
Posted 18 days ago, valid for 16 days
Location

San Francisco, CA 94102, US

Salary

$147,000 - $211,000 per year

Contract type

Full Time

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Sonic Summary

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  • The job requires a Bachelor's degree or equivalent practical experience, along with 2 years of software development experience in one or more programming languages, or 1 year of C++ experience with an advanced degree.
  • Candidates should also have 2 years of experience in audio processing and audio algorithms, with a preference for those holding a Master's degree or PhD in Computer Science or related fields.
  • The role involves developing next-generation audio processing tools and requires familiarity with machine learning, data structures, and algorithms, as well as experience in mobile devices and codecs.
  • Google offers a US base salary range of $147,000 to $211,000 for this full-time position, supplemented by bonuses, equity, and benefits.
  • Engineers in this role will work on critical projects, collaborating with various teams, and will be expected to demonstrate versatility and leadership in tackling new challenges.

Minimum qualifications:

  • Bachelor’s degree or equivalent practical experience.
  • 2 years of experience with software development in one or more programming languages, or 1 year of experience in C++ with an advanced degree.
  • 2 years of experience with audio processing, and audio algorithms.

Preferred qualifications:

  • Master's degree or PhD in Computer Science or related technical fields.
  • 2 years of experience with data structures and algorithms.
  • Experience in mobile device, digital AV, video and audio codecs, media players.
  • Experience in machine learning.

About the job:

Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.

The audio team in Open Media develops the next generation speech and audio processing tools based on the latest progress in AI and other modern areas of computation.

In this role, you will have experience in both developing audio signal processing methods and with machine learning.

The Platforms and Devices team encompasses Google's various computing software platforms across environments (desktop, mobile, applications), as well as our first party devices and services that combine the best of Google AI, software, and hardware. Teams across this area research, design, and develop new technologies to make our user's interaction with computing faster and more seamless, building innovative experiences for our users around the world.

The US base salary range for this full-time position is $147,000-$211,000 + bonus + equity + benefits. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process.

Please note that the compensation details listed in US role postings reflect the base salary only, and do not include bonus, equity, or benefits. Learn more about benefits at Google.

Responsibilities:

  • Design, including research, and implement new open-source tools for audio processing, such as, compression or spatial audio rendering. These tools will be used in various Google products such as Chrome, Android, and YouTube, and in products from external partners.
  • Collaborate with engineers and product managers in the Open Media team, and with other teams within and outside Google.
  • Review code developed by other developers and provide feedback to ensure best practices (e.g., style guidelines, checking code in, accuracy, testability, and efficiency).
  • Triage product or system issues and debug/track/resolve by analyzing the sources of issues and the impact on hardware, network, or service operations and quality.



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