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Helix AI Engineer, XR

Figure
Posted 18 days ago, valid for 22 days
Location

San Jose, CA, US

Salary

Competitive

Contract type

Full Time

By applying, a Figure account will be created for you. Figure's Privacy Policy and Terms & Conditions will apply.

SonicJobs' Terms & Conditions and Privacy Policy also apply.

Sonic Summary

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  • Figure is an AI Robotics company based in San Jose, CA, focused on developing a general-purpose humanoid robot, Figure 03, for commercial and home tasks.
  • The role requires deep hands-on XR development experience and a strong background in C++, with candidates expected to have startup experience and the ability to operate in ambiguous environments.
  • The position involves building and maintaining XR products, designing spatial user interfaces, and conducting hardware experiments, requiring flexibility and adaptability to shifting priorities.
  • Candidates should be comfortable working in XR for extended periods and have experience with video streaming, low-latency systems, and high-precision motion-capture technologies.
  • Salary for this position may vary based on individual factors such as experience and skills, and additional components or benefits may be included in the total compensation package.

Figure is an AI Robotics company developing a general purpose humanoid. Our humanoid robot, Figure 03, is designed for commercial tasks and the home. We are based in San Jose, CA and require 5 days/week in-office collaboration. It's time to build.

Figure is building the world's most capable general-purpose humanoid robot. XR systems play a key role in teaching our robots how to understand the world around them. 

The Role

You’ll be working within our small but impactful XR team, contributing to a number of critical projects. One morning you might be debugging an XR app, the next afternoon you're running a hardware experiment on the robot. You'll thrive here if you love that kind of variety and move fast without needing a playbook.

What You'll Do

  • Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale
  • Design and build out intuitive spatial user interfaces and visualizations
  • Harden our XR data sync processes
  • Integrate custom hardware stacks with off-the-shelf XR headsets
  • Jump across hardware experiments, bug fixes, and new feature development as priorities shift

What We're Looking For

  • Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR
  • Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool
  • Strong C++ 
  • Experience with video streaming and low-latency transmission systems
  • Experience with high-precision motion-capture systems and tracking technologies
  • Startup experience — you know how to operate with ambiguity and move fast
  • Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics

The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.




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By applying, a Figure account will be created for you. Figure's Privacy Policy and Terms & Conditions will apply.

SonicJobs' Terms & Conditions and Privacy Policy also apply.