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3D Game Artist - Platform Architecture

Apple
Posted 12 days ago, valid for 8 days
Location

Santa Clara, CA 95052, US

Salary

Competitive

Contract type

Full Time

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Sonic Summary

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  • The job is for a 3D Artist on the Tools & Technology team, focusing on developing content, features, and workflows for game production.
  • Candidates should have a Bachelor's degree or equivalent job-related experience, with a minimum of 3 years in the games industry.
  • Experience with modeling, sculpting, material creation, lighting, and look development is required, along with proficiency in industry-standard 3D software.
  • Applicants should have contributed to the development of at least two shipped games for PC or console.
  • The position offers a salary of $80,000 to $100,000, depending on experience and qualifications.
Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools.

Description


As an Artist on the Tools & Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers.

Minimum Qualifications


Bachelor’s degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.

Preferred Qualifications


3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games.



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