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Graphics (GPU) Performance Analysis Architect

Apple
Posted 9 days ago, valid for 11 days
Location

Santa Clara, CA 95052, US

Salary

$120,000 - $144,000 per year

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Contract type

Full Time

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Sonic Summary

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  • The position is for a GPU Performance Analysis Engineer in Apple's Silicon Technologies group, focusing on enhancing GPU architectures.
  • Candidates must have a minimum of 10 years of relevant experience in computer architecture and GPU performance analysis.
  • Responsibilities include developing performance test plans, analyzing performance issues, and proposing hardware solutions to improve GPU performance.
  • Proficiency in programming with OpenGL/CL and/or Metal API, as well as skills in Python, C, and C++ are required.
  • This role demands strong problem-solving abilities, teamwork, and excellent communication skills.
Do you love creating elegant solutions to highly complex challenges? In our Silicon Technologies group, we help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions! Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices. In this role as part of the GPU Performance Analysis team, you will be working with architecture, design, and software partners on performance analysis, tuning, and debug of Apple’s future GPU architectures!

Description


As a GPU Performance Analysis Engineer, your responsibilities will include the following: - Developing performance test plans to validate GPU performance. - Analyzing performance issues to identify hardware and software problems. - Proposing novel hardware solutions to improve GPU performance. - Developing tools to aid in the efficient measurement, communication and improvement of GPU performance. - Validating the functionality and quantify the performance benefit of the features and algorithms implemented in hardware and software.

Minimum Qualifications


Experience in computer architecture. Experience innovating new GPU architecture, hardware or software features to improve performance. Experience in GPU performance analysis. Experience in programming with OpenGL/CL and/or Metal API. Programming skills in Python, C and C++. BS + minimum of 10+ years of relevant experience.

Preferred Qualifications


We are looking for fast learners with good problem solving and analytical skills. Ability to work well in a team and be productive under aggressive schedules. Excellent communications skills, self-motivated and well organized.



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