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Principal Architect, SoC and Systems Modelling

NVIDIA
Posted a month ago, valid for 22 days
Location

Santa Clara, CA 95052, US

Salary

$272,000 - $431,250 per year

Contract type

Full Time

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Sonic Summary

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  • NVIDIA is seeking a Principal Architect for SoC and System performance modeling within its Architecture Modeling group.
  • Candidates should have a Bachelor's Degree in a relevant field and at least 15 years of relevant work experience, or equivalent qualifications.
  • The role involves modeling, analysis, and validation of chip and system architectures, as well as mentoring early engineers and developing testing infrastructure.
  • Strong programming skills in C++ and C are required, along with experience in computer architecture and modeling tools.
  • The base salary for this position ranges from 272,000 USD to 431,250 USD, with eligibility for equity and benefits.

We are looking for a Principal Architect for SoC and System performance modelling.

The NVIDIA Architecture Modeling group is looking for architects and software developers to join our various architecture efforts. A key part of NVIDIA's strength is to innovate in parallel computing fields, delivering the highest performance in the world for high-performance computing. We are constantly looking for ways to improve our SoC and Systems architecture and maintain our leadership. In this position, you will be working with other world-class architects on modeling, analysis and validation of chip & system architectures and features that advance the state of art in performance and efficiency.

What you'll be doing:

  • Modeling and analysis of SoC & Systems algorithms and features

  • Work in a matrixed environment, across the different modelling teams, to document, design, develop tools to analyze and simulate, validate, and verify models

  • Familiarize with the different models (functional and performance) that are used at NVIDIA and help with feature implementation as required.

  • Develop tests, test plans, and testing infrastructure for new architectures/features and code coverage analysis and reporting

  • Mentor early engineers and help sustain good coding practices.

  • Learn about newer modelling techniques and frameworks, evaluate the best solution for our needs and work with your manager to drive the change

What we need to see:

  • Bachelor's Degree (or equivalent experience) in a relevant discipline (Computer Science, Electrical Engineering or Computer Engineering)

  • 15+ years of relevant work experience or MS with 12+ years of experience or PhD with 7+ years of experience

  • Strong programming ability: C++, C along with a good understanding of build systems (CMAKE, make), toolchains (GCC, MSVC) and libraries (STL, BOOST)

  • Computer Architecture background with experience in modeling with C++ and or SystemC (TLM) and familiarity with Docker, Jenkins, Python, Perl

  • Excellent communication and interpersonal skills and ability to work in a distributed team environment.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 272,000 USD - 431,250 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until July 13, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.




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By applying, a NVIDIA account will be created for you. NVIDIA's Privacy Policy and Terms & Conditions will apply.

SonicJobs' Terms & Conditions and Privacy Policy also apply.