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Software Engineer, Audio

Absurd Ventures
Posted 3 days ago, valid for 24 days
Location

Santa Monica, CA 90407, US

Salary

$115,000 - $140,000 per year

Contract type

Full Time

Paid Time Off
Life Insurance
Disability Insurance

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Sonic Summary

info
  • We are looking for a skilled Software Engineer with a focus on audio to join our team in Santa Monica.
  • The ideal candidate should have at least 5 years of experience in programming within the video game industry and a strong proficiency in C++ and Unreal Engine.
  • Responsibilities include designing audio features for open world games, optimizing existing systems, and collaborating with sound teams for seamless audio integration.
  • The base pay for this position ranges from $115,000 to $140,000 per year, depending on experience and location.
  • We offer a comprehensive benefits package, including paid time off, medical insurance, and a 401(k) plan.

Summary  

We are seeking a highly skilled and experienced Software Engineer to join our dynamic team. As a Software Engineer with audio focus, you will be responsible for audio system support, feature development, and project integration.  Optimize workflow and deliver rich content across large-scale dynamic environments.  Develop robust, efficient tech that can support multiple projects. 

 

Core Responsibilities  

  • Design and develop innovative audio features tailored to the gameplay, stories, of our open world games. 
  • Design and implement systems and tools for the audio team’s needs (such as sound propagation, environmental audio, dialogue systems, music, physics systems etc.). 
  • Maintain and optimize existing systems in Unreal Engine to ensure performance and functionality. 
  • Support sound teams in audio implementation workflows. 
  • Coordinate with teams across departments through structured collaboration and communication to promote seamless audio integration. 
  • Work with the sound design team to meet project requirements within performance and memory budgets. 

 

Core Qualifications  

  • Bachelor’s degree in Computer Science or related field or equivalent work experience. 
  • 5+ years of experience in programming within the video game industry. 
  • Strong proficiency in C++ and Unreal engine or other large-scale game engine architecture. 
  • Experience implementing interactive 3D audio in dynamic game-world environments. 
  • Experience with Audiokinetic Wwise or similar real-time audio framework. 
  • Knowledge of game engines and the constraints of game consoles. 
  • Ability to work independently and also within a multidisciplinary team where you can communicate ideas with the sound team and other engineers. 
  • Knowledge of real-world acoustics and sound propagation principles. 
  • Familiar with modern solutions to automated implementation pipelines. 
  • Passion for games, enthusiasm, initiative, and a strong work ethic. 

 

Plus if...  

  • Previous work on AAA titles.  

 

Description  

  • Full-time job with benefits.  
  • Role is on-site in Santa Monica.  

 

Join our talented team and play a crucial role in bringing immersive worlds to life. Together, we will create extraordinary experiences that redefine the boundaries of entertainment. Apply now and contribute to our innovative projects as a Software Engineer with Absurd Ventures.  

The base pay range for this position is $115,000 to $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. 

 




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