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Senior Realtime Rendering and Graphics Software Engineer

Apple
Posted 20 hours ago, valid for 11 days
Location

Seattle, WA 98164, US

Salary

Competitive

Contract type

Full Time

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Sonic Summary

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  • Apple is seeking a Graphics Software Engineer to join their Maps team, which develops the rendering engine for Apple Maps and third-party applications.
  • The role requires a minimum of 8 years of experience in 3D real-time rendering applications and proficiency in C++ programming.
  • Candidates should have knowledge of modern graphics APIs and rendering techniques, as well as experience with 3D geometry problem-solving.
  • This position involves designing and implementing solutions for interactive graphics experiences across various Apple devices.
  • The salary for this role is competitive and commensurate with experience.
Have you experienced the 3D world within Apple Maps? Our team develops the rendering engine for Maps used in the Apple Maps app and in hundreds of third-party applications. We are looking for a curious Graphics Software Engineer to join our passionate team. You will be designing, prototyping, and implementing solutions to the challenges of rendering an interactive model of the world on screens ranging from Apple Watch to Apple Vision Pro. This is an opportunity to push the boundaries of map rendering as part of a hands-on, collaborative team!

Description


We are the Maps team that is developing the industry-leading 3D experience for Apple Maps and our 3rd party developers! We are looking for versatile engineers who are passionate about building products for millions of customers around the world. As a member of our team, you will be working on ground-breaking technology to develop algorithms and techniques that provide a spectacular Maps user-experience across a range of use-cases and applications. You will help craft a next-generation graphics engine and work closely with our design team to deliver outstanding interactive graphics experiences.

Minimum Qualifications


BA/BS and 8 years working on 3D realtime rendering applications High proficiency in writing safe, performant C++ code Knowledge of the graphics pipeline, modern rendering techniques, and image processing Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL) Ability to solve problems in 3D geometry using linear algebra Experience with all stages of software development, from prototyping to performance optimization Solid debugging and problem-solving skills Outstanding teamwork and communication skills Passionate about owning and refining features

Preferred Qualifications


MS or PhD in CS or related technical field Experience developing interactive 3D engines on mobile platforms like iOS, Android or Linux Familiarity with AR/VR rendering technologies



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