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3D Codec Algorithm Engineer, Vision Products Group

Apple
Posted 16 days ago, valid for 13 days
Location

Sunnyvale, CA 94086, US

Salary

$105,000 - $126,000 per year

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Contract type

Full Time

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Sonic Summary

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  • Apple is seeking a 3D Codec Algorithm Engineer to drive innovation in immersive spatial experiences.
  • The role requires a minimum of 3 years of relevant experience and a BS degree in a related field.
  • Candidates should have expertise in 3D and/or video coding principles, strong programming skills in C/C++, and excellent problem-solving abilities.
  • Preferred qualifications include experience with volumetric visual media compression standards and familiarity with 3D scene description formats.
  • Salary details were not provided in the job description.
At Apple, we are shaping the future of immersive spatial experiences and enabling new ways for people to connect, create, and interact. This is a rare opportunity to operate at the intersection of research, standardization, and products. In this role, you will be at the forefront of next-generation immersive experiences, where spatial media coding standards transcend their technical foundation to become the invisible catalyst driving the visual fidelity, immersion, and responsiveness behind a new class of Apple products. Your innovation in volumetric media compression and processing algorithms will directly influence how rich 3D content is captured, stored and transmitted, and experienced at scale. As a member of a small and dynamic team, you will play a pivotal role in contributing to volumetric visual codec standards and developing groundbreaking compression and processing algorithms for current and future Apple products. This role requires a dedicated individual with robust analytical and creative problem-solving abilities, as well as a profound passion for 3D coding and processing technologies.

Description


As a 3D Codec Algorithm Engineer, you will be at the forefront of innovation, addressing complex technical challenges and playing a crucial role in shaping the future of spatial media experiences across Apple products and the spatial media standardization landscape. We seek a motivated, enthusiastic individual passionate about 3D media coding and processing, with strong analytical and creative problem-solving skills.

Minimum Qualifications


BS and a minimum of 3 years relevant proven experience Expertise in 3D and/or video coding principles, algorithms, and techniques Strong programming skills in C/C++ Excellent software design, problem-solving, and debugging abilities

Preferred Qualifications


Experience with the generation, rendering, and compression of emerging 3D representations, such as 3DGS. Experience with volumetric visual media compression standards, including V-PCC, G-PCC, and V-DMC. Experience with objective and subjective visual quality assessment methods for volumetric visual media (e.g., 3D meshes, point clouds, and 3DGS). Familiarity with 3D scene description formats, such as USD. Proficiency in digital signal processing and information theory. Excellent collaboration skills. Strong written and verbal communication skills.



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