Description
As a 3D Codec Algorithm Engineer, you will be at the forefront of innovation, addressing complex technical challenges and playing a crucial role in shaping the future of spatial media experiences across Apple products and the spatial media standardization landscape. We seek a motivated, enthusiastic individual passionate about 3D media coding and processing, with strong analytical and creative problem-solving skills.
Minimum Qualifications
BS and a minimum of 3 years relevant proven experience Expertise in 3D and/or video coding principles, algorithms, and techniques Strong programming skills in C/C++ Excellent software design, problem-solving, and debugging abilities
Preferred Qualifications
Experience with the generation, rendering, and compression of emerging 3D representations, such as 3DGS. Experience with volumetric visual media compression standards, including V-PCC, G-PCC, and V-DMC. Experience with objective and subjective visual quality assessment methods for volumetric visual media (e.g., 3D meshes, point clouds, and 3DGS). Familiarity with 3D scene description formats, such as USD. Proficiency in digital signal processing and information theory. Excellent collaboration skills. Strong written and verbal communication skills.
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