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Mechanical Engineer — Munition System

head-huntress.com
Posted a month ago, valid for 20 hours
Location

Washington, DC 20544, US

Salary

$201,000 - $225,000 per year

Contract type

Full Time

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Sonic Summary

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  • The position is for a mid-senior level mechanical engineer with 5 years of experience required in fields such as UAV payloads, defense, or aerospace.
  • The role involves designing a safety-critical kinetic munition system, including the housing and arming mechanisms, using CAD tools like SolidWorks or Fusion 360.
  • The compensation for this position ranges from $201,000 to $225,000, and candidates must possess a Bachelor's degree.
  • Candidates must be comfortable with an initial one-month onsite training in Kearneysville, WV, before relocating to work from San Francisco, Los Angeles, or Washington DC.
  • Experience with safety mechanisms and familiarity with military standards is preferred, along with strong prototyping skills and a hands-on approach.

Experience level: Mid-senior Experience required: 5 Years Education level: Bachelor’s degree Job function: Engineering Industry: Defense & Space Compensation: $201,000 - $225,000 Total position: 1 Relocation assistance: No Visa sponsorship eligibility: No Recruiter Note: Candidate must be comfortable completing an initial 1-month onsite training period in Kearneysville, WV, after which they will relocate back to work from either San Francisco, Los Angeles, or Washington DC. End Client: Kela Technologies (Kela Defense) About the project We’re building a small, safety-critical kinetic munition delivered by an FPV-class airframe. The system carries an electro mechanical safe and arm device (EMSAD) governed by a seven-state safety-arm-fire state machine, electromechanical safing features, and sensor suite. Everything has to survive flight loads, drops, vibration, and field handling — and fail safe at every step. You will own the mechanical side end-to-end: from concept and CAD through prototypes, testing, and the transfer to production. What you’ll do Design the munition housing, internal structure, and arming mechanism (S&A train, transport pin, motor-driven elements) in CAD. Define the mechanical safety architecture together with the HW and SW leads — interlocks, out-of-line geometry, transport-pin retention, drop/impact behavior. Spec materials, finishes, tolerances, and fasteners for the operating environment (temperature, vibration, humidity, salt fog as relevant). Build prototypes in-house (3D print, CNC) and run iteration loops; hand off drawings and DFM packages to external machinists / injection-mold vendors. Plan and execute mechanical qualification: drop, shock, vibration, environmental, mass-properties / CG checks, integration with the airframe. Own the BOM, weight budget, and CG budget. Track them like the safety-critical numbers they are. Work directly alongside the HW and SW engineers — PCB outline, connector placement, harnessing, mechanism actuation requirements come out of these conversations. Required 5+ years designing mechanical assemblies that go into the field — UAV payloads, defense, automotive, aerospace, or similar regulated/rugged domains. Fluency in a parametric CAD tool (SolidWorks, Fusion 360, Onshape, Creo, NX — pick your favorite). Comfort producing manufacturing-ready drawings: GD&T, tolerance stacks, surface finishes, fits. Hands-on with prototyping: FDM/SLA printers, mill, lathe, basic machining sense. Strong intuition for failure modes — you’ve broken things deliberately and know which question to ask next. Working English, written and verbal. Nice to have Experience with safety & arming (S&A) mechanisms, fuzing, pyrotechnics, or anything else that has to be unambiguously safe before it’s allowed to be dangerous. Familiarity with MIL-STD-810 (environmental), MIL-STD-331 (fuze tests), or equivalent civilian standards. FEA / structural simulation (Ansys, SolidWorks Simulation, Onshape FEA). Injection-mold and metal-casting DFM. FPV / small-UAV background — payload integration, mass/CG sensitivity. How we work Small team, short cycles, weekly hardware iterations. You’ll have a desk next to the HW and SW engineers and a lab with prototyping kit. We expect you to be opinionated, to design for testability from day one, and to push back when the constraints do not make engineering sense.




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